Game Experience
UI
The UI is design around bright psychedelic colours. But I would like to have focus around fire into the UI as the call back to the player character being a fire ghost.
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224947-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-225128-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224952-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-225030-150x150.png)
Control
Also said in Primary Mechanics. So far these are the contorls I have in my game.
Movement | W A S D |
Talk to NPC | Space |
Pick up | E |
Camera movement | Mouse |
Moving onto the next dialogue box | right mouse |
Code
Just hell as this takes so much time. Belong is screenshots of all the coding so far done in the game.
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224611-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224622-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224628-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224653-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224715-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224725-150x150.png)
![](https://apollowicks.com/wp-content/uploads/2024/06/Screenshot-2024-06-05-224739-150x150.png)